Pong with Godot on QNX

What you will learn:

Prerequisites:

Because this specific project is set up for cross-compilation environments, we will first clone it on your development host and then package it for the target.

  1. Clone the repository:
    git clone https://github.com/yulee-qnx/pong-qdd/
    
  2. Zip the project: Navigate to the directory and compress the folder to make transferring it easier.
    zip -r pong-qdd.zip pong-qdd
    

You need to move the project file from your host to the QNX Developer Desktop.

  1. Find your Target IP: On your QNX terminal, run:
    ifconfig
    
  2. Secure Copy (SCP) the file: From your host machine, run (replace the IP with your target's actual IP):
    scp pong-qdd.zip qnxuser@192.168.122.242:/data/home/qnxuser
    
  3. Unzip on the Target: Switch back to your QNX target terminal and run:
    unzip pong-qdd.zip
    

The Godot engine is available via the QNX Open Source Ports. Ensure your target has internet access to fetch the packages.

  1. Search for available templates:
    sudo apk search godot-templates
    
  2. Install the templates:
    sudo apk add godot-templates
    

Now that the engine is installed and the project files are present, you can launch the game using the rendering driver compatible with QNX Screen.

  1. Run the Godot binary: From the QNX terminal, execute:
    godot-template-release --path pong-qdd --rendering-driver opengl3_es
    

Game Controls

When developing with Godot on QNX, keep the following in mind:

Feature

Support Level

Note

Windowing

QNX Screen

Wayland is not currently supported for this port.

2D Graphics

High

Excellent for HMI and UI visualizations.

3D Graphics

Basic

Optimized assets required; avoid heavy GPU effects.

Audio

Functional

Best supported on Raspberry Pi 4/5 environments.

You have successfully deployed a Godot game to QNX! This workflow opens the door for high-quality graphical interfaces and visualizations on a hard real-time operating system.

Next Steps: